MAGAZINES
The Creative Industry
2024
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The magazine The Creative Industry visualizes my interest in the loss of creativity in Vogue. I analyzed Vogue September Issues from 1950-2020, looking for changes in photography, journalism, diversity, and overall creativity.
Designed in InDesign.
LIFE IS WAR
2024
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I wanted to create a magazine out of personal passion for graphic design. This magazine is dedicated to Mitch Modes, a creative in the fashion and music industry.
Text included from Hype Beast Interview.
Designed in InDesign.
IF I CAN DREAM
2024
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The magazine If I Can Dream was a project assigned to recreate an art piece. My partner and I decided to look into the song “If I Can Dream” by Elvis Presley, and focus on the political controversy of his career. We designed T-shirts visualizing the idea that activism has a price. We then created a magazine as apart of the presentation.
Designed in InDesign.
STYLING BOOKLET
2024
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As a final project I decided to create a flip through booklet to create different outfits. I wanted it to convey the fact that films are the ultimate stylist and found inspiration for each outfit through 2000’s movies. In the tangible magazine you are able to move each part of the outfit; tops, pants, and shoes, to create various outfits.
Shown are a few images of the magazine.
Designed in InDesign.
CAMPAIGNS
SLICE OF SUPREME
2025
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Slice of Supreme was created to reconnect the brand with its original spirit. The campaign features a curated content calendar, edited image posts, and a mini film inspired by the 1995 cult classic Kids, with pizza serving as a timeless symbol of New York City culture.
GIVENCHY BEAUTY
2023
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For the Givenchy Beauty campaign, my group and I explored ways to merge the brand’s beauty and fashion worlds through Matthew Williams’ design language. Our concept featured lipstick cases crafted from surplus bag fabrics and fashion week showrooms centered on showcasing the models’ makeup.
AWGE COLOGNE STORYBOARD
2023
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Given a brief to develop a new perfume or cologne with a visual storyline, my partner and I created an AWGE cologne by A$AP Rocky. We designed the narrative to align with his aesthetic and resonate with his core fan base.
LVMH, VOLCAN DE MI TIERRA
2024
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In December of 2024 I had the opportunity to present to the LVMH Wines and Sprits team with a brief to create a non-alcoholic line to one of their current brands. My team and I decided on Volcan De Mi Tierra, a tequila based brand. We created a campaign to showcase and market a mocktail at the Winter 2026 Olympics, providing the athletes an opportunity to have a sober celebration.
FILMS
SLICE OF SUPREME
2025
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As part of the Slice of Supreme campaign, I directed a mini film that re-centers Supreme on its original identity, highlighting the brand’s ability to create must-grab pieces. The project is inspired by the raw energy of the 1995 film Kids.
Created in PremierePro.
HOW TO BE FREE
2024
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In a Film/Photography class I was given an assignment to visualize my meaning of “How to be free”. I decided to use new and old clips to depict my feelings of being free.
Created in PremierePro.
RESEARCH
PHOTO ROMAN “BUBBLE”
2024
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In the Photo Roman titled “Bubble” I created a film using photos, music, and a voiceover depicting my thoughts on growing up in a politically structured area as a creative.
Created in PremierePro.
BEACHES AND PARKS
2024
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In the class Photo Series, we were given the assignment to choose a photo series that resonated with us and remake it into another media. I decided the series Beaches and Parks by Barbara Crane, mixing in my own photos, words, and music.
Created in PremierePro.
PLAYING CARDS
2025
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Through my Design Research course, I gained hands on experience conducting research through mind mapping, observations, interviews, insight development, and "How Might We" frameworks. I focused my research on playing cards, examining their historical origins, cultural relevance, and ability to bring people together. By synthesizing findings across these research methods, I explored how a simple object can facilitate connection, communication, and community across generations and cultures.
MINIMALISM AS MAXIMALISM
2026
WU TANG CLAN
2025
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Minimalism as Maximalism was developed in response to our interest in the rise of minimalism within contemporary fashion, art, and architecture. Through multiple forms of research, we analyzed the broader social and cultural significance of minimalism and explored how its core values connect to and coexist with elements of maximalism. The project challenges the perception of these movements as opposites, highlighting the nuanced relationship between them.
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As part of a styling course assignment to research and analyze a fashion icon, I selected the Wu-Tang Clan for their profound impact on streetwear and popular culture. I created a visually engaging slide deck that utilized curated imagery, color theory, and cultural references to communicate their influence. Through both research and design, the project examined how the group's identity and aesthetic helped redefine the relationship between music, fashion, and style.
MEMORY EMBEDDED CLOTHING
2026
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Memory Embedded Clothing was born from my curiosity about fashion as a form of language and self-expression. Through extensive research in Fashion Psychology, the study of subcultures such as Punk, and the role of clothing as a tool for communication, I developed a concept that allows individuals to attach personal memories to their favorite garments. By transforming clothing into vessels of lived experience, Memory Embedded Clothing fosters deeper storytelling, connection, and communication between people through the pieces they wear.